Played this a few days ago! Really loved the games aesthetic and play style. I dont remember if their was one but I think it be interesting to incorporate a parry for the fast gameplay. Overall feels good, can't wait for more and to see where it goes. The environment is interesting and hope the music will pop off too in full game!
If you would like to see some vod gameplay of it ill link it here! Definitely sending it to other streamer friends to check it out!
Hi! thanks for playing & streaming <3 we do have a reflection with the knife, but are working on introducing it to players via the levels, for now you can "accidentally" discover it thank you for the feedback !!
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peak game
would need either wasd to zqsd keybind shortcuts or access to last used weapon keybind in order to rearrange keybinds maybe
peak game still
I love my ULTRAKILL inspired shooter games, despite the softlocks this was a really cool game! I especially loved the SAP mechanic
Played this a few days ago! Really loved the games aesthetic and play style. I dont remember if their was one but I think it be interesting to incorporate a parry for the fast gameplay. Overall feels good, can't wait for more and to see where it goes. The environment is interesting and hope the music will pop off too in full game!
If you would like to see some vod gameplay of it ill link it here! Definitely sending it to other streamer friends to check it out!
https://www.twitch.tv/videos/2737695754?t=4h32m6s
Hi! thanks for playing & streaming <3 we do have a reflection with the knife, but are working on introducing it to players via the levels, for now you can "accidentally" discover it
thank you for the feedback !!
Known bugs!:
- SoftLock on second playthrough where a door does not allow you to proceed (Exit & Restart the game to bypass)
-Gun does not automatically swap on pickup (use scroll wheel or numkeys to swap to the gun)
-Game can softlock when dying at some checkpoints (restart the game to bypass)